AI Insights · Timothy · July 2022
Top 5 Mech Games Performance in Latin America Q2 2022
The top 5 mech games in Latin America showed varied performance in Q2 2022, with notable trends in weekly downloads, revenue, and active users.
In Q2 2022, the top 5 mech games on a unified platform in Latin America demonstrated diverse performance trends. The data, sourced from Sensor Tower, reveals insights into weekly downloads, revenue, and active users for each game.
War Robots Multiplayer Battles saw a consistent pattern in weekly revenue, peaking at around $84.9K in early April and ending the quarter with approximately $83.3K. Downloads fluctuated significantly, starting at 92.2K in late March, dipping to 56.6K by mid-May, and surging to 128K by the end of June. Active users also showed a steady climb, starting at 449.9K and reaching 546K by the end of the quarter.
Mech Arena - Shooting Game displayed a steady revenue stream, with weekly earnings around $21K to $25K. Downloads remained relatively stable, ranging from 30K to 45K, peaking at 45.2K at the start of the quarter. Active users hovered around 250K throughout the quarter, with minor fluctuations.
MEGA MAN X DiVE - MOBILE experienced modest revenue, peaking at $5.5K in mid-April and concluding the quarter at approximately $3.5K. Downloads were highest at the beginning of the quarter with 20.5K, dropping to around 3.7K by early June, but rebounding to 11.5K by the end of the quarter. Active users started at 40.3K and saw a dip to 13.2K in early June, before rising again to 22.2K.
Transformers: Earth Wars had a relatively low but steady revenue, reaching a peak of $5K in late April and maintaining around $4.2K by the end of June. Downloads remained consistent, hovering around 3K, with a slight increase to 3.1K at the end of the quarter. Active users were stable, starting at 19.9K and ending at 18K.
Super Mecha Champions generated lower revenue compared to its peers, with a peak of $2.5K in early May and a decline to $1.9K by the end of June. Downloads were minimal, starting at 351 and dropping to around 100 towards the end of the quarter. Active users followed a similar trend, peaking at 2.4K in early April and falling to 963 by the end of June.
For more detailed insights, visit Sensor Tower's platform.